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Team
Get stuff done
What this means in practice
Teams organise around finishing valuable work, not maximising individual utilisation. Planning and ceremonies are designed to help stories reach “done” quickly, with the team collaborating to unblock delivery and keep flow moving.
Why this matters
If teams optimise for everyone being busy, work spreads thinly, gets stuck in progress, and takes longer to deliver. By optimising for finishing, teams reduce queues and handoffs, improve quality, and give stakeholders a more predictable path from idea to outcome.
Practices that meet this principle
Task based estimates for sprint planning to ensure individuals are not overloaded
Team swarming on tasks in a story to get complete
Streams (i.e groups of people) allow for a team to split and work on parallel activities
Limit work in progress and finish before starting to reduce context switching
Story Huddles to provide a final agreement on readiness
Walking the board in stand-ups, rather than walking the person
Validation
A piece of work meets this principle when:
Sprint planning results in sustainable commitments, and individuals are not repeatedly overloaded
Stories regularly reach “done” within the sprint (or an agreed timebox), rather than accumulating as partially-started work
The team actively swarms to unblock delivery, rather than waiting for “their” task to be ready
Work in progress is visibly limited, and new work is not pulled in until existing work is finished
Stand-ups and story huddles focus on moving specific work items forward (walking the board), with clear next actions to remove blockers
Parallel work is enabled through streams, without creating hidden dependencies or leaving too many items half-finished